Tuesday, November 3, 2009

Mid-Test "Telematics Entrepreneurship"

Name : Nur Trismi Auliah

NIM : 064.07.044


Entrepreneurs are people who have innovative and creative to start things new. An entrepreneur has sufficient capital to form a new land a job that can be useful to people nearby. An entrepreneur will never cease to try and think to try anything new, knowing the needs of the market or the current trend and eventually gave birth to a job that can benefit himself and the crowd. Influential telematics developments in the field of entrepreneurship, the more advanced telematics also advancing entrepreneurship.
As an entrepreneur, one of the alternatives that can be done is to make the Games as the current favorite Games by all circles and has a high selling value.
In making the games this time, we as a team to enter the "class 702" cultural elements of Indonesia as an Indonesian cultural preservation efforts in the field of information technology. Indonesian cultural one that we display on the games this time comes from the people with the title story "Si Pitung".

As for the stages of making games at this time are:
1.Observation: The observation was conducted to determine the target who will be consumers.

2. Determining the theme: the theme of this games is an educational games that unite the elements of Indonesian culture in the games.

3. Determining Stories: Story in a very important games to The Game more interesting. This games story is a folktale "The Pitung". The story as below:

Background Story
Pitung is one of the warriors came from Indonesia-village betawi belong Slough West Jakarta. His father and His mother Bang Piun Mpok left the Pitung Pinah to learn the Koran and learn Arabic and learn martial arts to the Hajj Naipin. Because he can not bear to see the peoples who are poor, so he intended to rob and plunder treasures and Taukee Landlord (the real treasures are owned by the people belong swamp) which will then be distributed to poor people who need them. Activity gradually robs known by the landlords and their Taukee and then seized my father and mother Pitung. Also Pitung like to defend the truth and of all his opponents Pitung always superior. Pitung meluar movement and eventually the Dutch Company which then held the power in the land of Indonesia take action against the Pitung. Dutch police leaders deploy troops to arrest the Pitung, but many times these attacks did not produce anything. Pitung always qualify and are not easily captured by Dutch troops, because he has knowledge immune from sharp weapons and firearms. Dutch Company had not lost his mind, the leader of the Dutch troops eventually find the teachers are Haji Naipin Pitung which will then be held hostage.

Prologue
The Pitung, hero of the swamp belong betawi pity to see the situation of the people belong swamp the very poor. Therefore, the pitung with two friends, Rais and JII has plans to seize the property of Landlord and the famous Taukee very rich. This booty will be distributed to the poor people who need them.

The core story:
Level One: Resistance between the Pitung with Taukee at night to free the father of the hostages and seizing the property of the people taken by Taukee.
Level Two: Resistance between the Pitung with Landlord in the evening to free the mother of the hostages and seizing the property of the people who steal by Landlord.
Level Three: Perlawana between the Pitung the Dutch Company in the day to release the Hajj Naipin teacher.

4. Determining the characters = the characters in these games consist of:
- Pitung, Rais, JII: Stud, defender of truth, magic,
- Bang Piun: Babeh Pitung
- Mpok Pinah: Enyak Pitung
- Haji Naipin: Teacher Koran and martial arts, sholeh, pious
- Taukee, Landlord, Netherlands Company: Enemy pitung, cruel, sadistic, heart, evil
- Hitman: the enemy's men.

Making the characters must be as attractive as possible to attract players created with the software games.can use software for animated picture like coreldraw, photoshop, etc.

5. Determining Background: background on the games it refers to a situation "Betawi Tempo Dulu". One of them is the Kota Tua and the House of Betawi.

6. Determining Backsounds: backsound the games are taken from typical songs Batavia area, as in the songs of Benjamin S.

7. Makes coding : coding and supporting applications (software maker games, such as macromedia flash, adobe flash, etc) Must not exist because if it is nothing games will not run.
The making of this game-based Macromedia Flash.

After all stages completed, these games are ready for publication. With these games, we expect as a student "Entrepreneurship Telematics' can open yourself to learn more about how to be a good entrepreneur and as a learning experience for the future. Of these games we also can preserve Indonesian culture in order not recognized by other countries.

1 comment:

  1. Wonderful blog & good post.Its really helpful for me, awaiting for more new post. Keep Blogging!

    Telematics

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